Rules
Summer 2019
CEA Summer League Handbook
View the Summer League handbook Here
1 Eligibility & Team Management
In order to compete all players must be:
Associated with an accredited higher learning institution in North America.
At least 17 years old by the start of the competition.
In possession of an account in good standing. This same account must be used for the duration of the competition.
1.1 Roster Size
Teams will be required to have at least 5 eligible players on its roster at all times and may have a maximum of 10 Team Members on the roster.
1.2 Acquisitions
A team may acquire a new member at any time, however:
Any new players must be fully eligible.
Said player must be on the roster for 24 hours before being able to play in any main season games.
A team’s roster of players may not exceed 10 as stated in 1.1
A player may not be transferred between these 2 rosters.
Any acquisitions must be declared to a League Official.
2 League Rules & Procedures
2.1 Game Lobby Creation
2.1.1 Streamed Matches
If your match is scheduled to be broadcasted by the league, an observer will instruct you when to join the official match lobby. You are required to be present in the match lobby on time, however your match will begin when Production Staff is ready.
2.1.2 Off Air Matches
If your match is not scheduled to be broadcasted by the league, an admin will contact you and instruct you when to join the official lobby and handle your map bans. In the rare instance that an admin cannot be present, it is the responsibility of the Team Captains of participating teams to host a lobby with the correct settings and conduct bans per league rules. There will be Admins on staff to assist you if needed.
2.2 Player Responsibilities
2.2.1 Punctuality
Teams are expected to be ready to join the game lobby no later than 5 minutes prior to the scheduled match time.
2.2.2 Lateness Penalties
Teams that are not ready to play as defined by 2.2.1 at their official match time will forfeit the match.
2.2.3 Starting Five
If a team is unable to field a team of 5 in their match they must inform a League Official a minimum of 2 hours before match time. This is to ensure that your team is present and ready to play and also so that the other team will know if their match will be canceled. Teams without a 5 player roster present at match time will not be allowed to play.
2.2.4 Player Disconnection
If during the course of a map a player disconnects for any reason, that player’s team has the right to resume play until the resolution of the map. In order to progress to the next map in the series, both teams must have a full roster of 5 players present in the lobby.
2.2.5 Substitutions
Teams are able to use substitutes from their roster in between maps or during rehosts. You must to state to your opponent and an admin that you are switching out your players, up to 2 at a time.
2.2.6 Player Equipment
All players are responsible for ensuring the performance of their chosen setup, including computer hardware and peripherals, internet connection, and power. A problem with player equipment is not an acceptable reason for lateness or pausing beyond a team’s allowance, regardless of the root cause of the problem.
2.2.7 Albatross Clause
If a League Official disconnects before a match has begun players are to wait for that league official to return or until they are instructed to do otherwise. If a League official disconnects during the course of a match, those teams are to resume play until instructed to do otherwise by league officials.
2.3 Rehosting
When conducting a rehost, teams will have exactly 2 minutes to enter the lobby and resume play after the admin has remade the lobby.
2.3.1 Team Rehosting
During the course of a match a team is entitled to 2 rehosts if the need arises. If a Team Rehost is called after the preparation phase, the round in progress will finish before the rehost can occur. Neither team will leave the lobby until instructed to by an Admin. If a Team rehost is called for during or after the reveal phase both teams are required to select the same operators they had selected for the replayed round and the same reinforcements must be used in the same locations.
2.3.2 Administrative Rehosting
If a bug occurs that is deemed to have adversely affected the outcome of a round, or would adversely affect the outcome of a round in progress, the attending admin may call for a rehost. If the bug affected the outcome of a round, the round may be replayed at the discretion of the attending admin. If the round has to be replayed, both teams are required to select the same operators they had selected for the replayed round and the same reinforcements must be used in the same locations. Disconnected players may rejoin during Administrative rehosts but in order to bring in 1 or more subs a team must consume 1 Team Rehost.
2.3.4 Map Switching
When transitioning from 1 map to another, teams are entitled to a 5 minute break should either team choose to have one.
2.4 Match Rescheduling
Teams will be allowed to reschedule their matches in the event that the assigned match time is unfavorable and/or will not allow a team to have a full roster present.
A League Admin must be notified of the reschedule by both of the Team Captains of the rescheduling teams a minimum of 48 hours before the originally assigned match time and the rescheduled match time.
The rescheduled match may not be played any later than the Saturday of the assigned match week at 11:59 pm EST.
In the event that a school break recognized by CEA would interfere with normally scheduled match times, Teams will be given a grace period of 2 weeks to play the rescheduled match.
In the event that teams cannot come to an agreement regarding a reschedule the match will be played at the assigned match time.
To complete a match reschedule, a League Admin must approve the time of the rescheduled match, and the Team Captains must affirm that their teams will be present to play at the rescheduled match time.
League Admins reserve the ability to confirm or deny any times per their availability to host the rescheduled match.
2.5 Special Conditions
The use of the Twitch Elite Skin in Official League Matches is strictly prohibited due to the significant advantage the camouflage provides to the Shock Drone.
Lion is banned from CEA competition until further notice.
2.6 New Content
New operators will be banned from official league matches if they are:
Released during the course of a season
Released less than 2 weeks prior to the start of a season
Deemed to adversely affect player experience or the competition.
Operators that are reworked will be reviewed and also possibly banned or unbanned on a case by case basis.
3 Player Conduct
3.1 Unsportsmanlike Behavior
CEA strictly prohibits unsportsmanlike behavior in all forms. Unsportsmanlike behavior includes but is not limited to:
Hate speech
Racism
Homophobia
Harassment
Impersonating league officials, players or anyone else
An unprofessional use of all chat
An unprofessional use of twitch chat
The use of bugs or glitches in game
The use of hacks or exploits
3.2.1 Use of All Chat
Use of all chat is intended for Administrative use only, unless prompted by an Admin.
3.3.1 Streaming Privileges
Players who are unsportsmanlike towards league participants or staff as defined in 3.1 on their streams may lose their right to stream official league latches.
3.2 Reporting a Breach of Conduct
If a player wishes to report a breach of conduct they are to contact the Player Relations Admin with evidence of the breach.
3.3 Uplay/Discord Name Restrictions
For players who participate in CEA competition, usernames and team names may not contain:
Vulgarities or obscenities
Professional player names
Derivatives of products or services that may create confusion.
Player names must be easily legible and comply with the players name on discord. Any tags for teams, university or otherwise must be at the end of a players name and abide by CEA rules and procedures. League Officials reserve the right to request the modification of all team tags, team names, or player names if they do not reflect the standards sought by CEA.
3.4 Penalties
A breach of player and/or league conduct will result in one or more of the following:
Verbal Warning
Loss of point(s)
Match Forfeiture
Suspension
Disqualification
Prize Forfeiture
4 Season Structure
4.1 Main Season
Each team will play every other team in their division 1 time. Teams will play 1 match a week and play days will be Wednesdays at 7 and 9 pm Eastern time each week. Main season matches will be best of 2.
4.1.2 Scoring
Winning both maps will secure a team victory and 3 points. If each team wins a map, this will result in a draw and a gain of 1 point for both teams. Round differential will be kept to break ties.
4.1.3 Map Bans
The winner of a coin flip will choose to ban first or second. Teams will each have 2 map bans. Teams will take turns banning until there are 3 maps remaining in the pool. Starting with the team who picked first, teams will then each choose a map that will be played. Teams will then have the option to attack or defend on their opponent’s chosen map. The team that attacks first on a map will also attack first in overtime.
4.2 Post Season
At the end of the season, the top 4 teams will go to playoffs. Matches will be best of 3.
4.2.1 Map Bans
Home team will be decided by a coin flip called by the higher seeded team. Home Team will choose to ban first or second. Teams will each have 2 map bans. Teams will take turns banning until there are 3 maps remaining in the pool. Starting with the team who picked first, teams will then each choose a map that will be played. Teams will then have the option to attack or defend on their opponent’s chosen map. The team that attacks first on a map will also attack first in overtime.
4.2.2 Decider Map
The map that is not chosen or banned will become the decider map. The team with the best round differential going into the decider map will pick to attack or defend first, if this is tied we will flip a coin.
4.3 Season Schedule
7pm & 9pm EST Wednesdays
May
29th- Round 1
June
5th- Round 2
12th- Round 3
19th- Round 4
26th- Round 5
July
Week of 8th Playoffs
Week of the 15th Playoffs
4.4 Settings
4.4.1 Map Pool
Border
Bank
Clubhouse
Oregon
Villa
Coastline
Consulate
4.4.2 Game Settings
Playlist Type: Normal Mode
Server Type: Dedicated Server Default: CUS(this can be changed to best suit the teams.)
Voice Chat: Team Only
Time of the Day: Day
HUD Settings: Pro League
4.4.3 Match Settings
Number of Bans: 4
Ban Timer: 30
Number of rounds: 10
Attacker/Defender role swap: 5
Overtime: 3
Overtime Score Difference: 2
Overtime role change: 1
Objective rotation parameter: 2
Objective Type Rotation: Rounds Played
Attacker unique spawn: On
Pick Phase Timer: 25
6TH Pick Phase: On
6TH Pick Phase Timer: 20
Reveal Timer: 9
Damage handicap: 100
Friendly fire damage: 100
Injured: 20
Sprint: On
Lean: On
Death replay: Off
4.4.4 Game Mode
TDM Bomb
Plant duration: 7
Defuse duration: 7
Fuse time: 45
Defuse Carrier Selection: On
Preparation Phase Duration: 45
Action Phase Duration: 180